//
//  AppDelegate.m
//  XiaoHongShu
//
//  Created by Jason on 2022/6/15.
//

#import "AppDelegate.h"
#import "BaseTabBarController.h"


@interface AppDelegate ()

@end

@implementation AppDelegate

//界面加载完成
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    
    self.window = [[UIWindow alloc]initWithFrame:[UIScreen mainScreen].bounds];
    
    self.window.rootViewController = [[BaseTabBarController alloc]init];
    
    [self.window makeKeyAndVisible];
    
    [self tabAnimatedStarter];
    
    return YES;
}


#pragma mark - 设置骨架屏加载
- (void) tabAnimatedStarter {
    [[TABAnimated sharedAnimated] initWithOnlySkeleton];
    // open log
    // 开启日志
    [TABAnimated sharedAnimated].openLog = YES;
    // set gobal cornerRadius
    [TABAnimated sharedAnimated].useGlobalCornerRadius = YES;
}


#pragma mark - UISceneSession lifecycle


//- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
//    // Called when a new scene session is being created.
//    // Use this method to select a configuration to create the new scene with.
//    return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
//}
//
//
//- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
//    // Called when the user discards a scene session.
//    // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
//    // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
//}


@end
